


The game had launched and numbers were going up and up, but suddenly they flattened out and then started going down. And it was all because of a delivery truck. oh my god!" The delivery truck take-downĭark Age of Camelot apparently only went down, offline, once. "But let me tell you, Robert, those couple of months where I'm thinking we've got this great game but we're going to have nothing to run it on because no one will trust us. He got the servers, eventually, by buying them, and Mythic would go on to be a great customer of Dell's for years to come. God! You couldn't hope for a better name! And this is not fake money, this is the guy whose family have done very well over the decade, and the amount of money to them is trivial! And they wouldn't do it. I want the equivalent of maybe $50,000 of servers and the guy who's going to sign his name, as well as my name, could probably buy your company right now if he wanted to - look at this last name! Do you realise who that is? And they said no that's not good enough. "I said OK, now let me get this straight.
CAMELOT UNCHAINED PAT PC
Even when Jacobs called on family ties to a super-rich relative, who knew the PC giant's founder Michael Dell personally, they still wouldn't do it. He wasn't asking for much, but the dotcom collapse had made Dell nervous and he was turned away. Months before launch, computer giant Dell got nervous and wouldn't lease Jacobs the servers he needed to host his MMO, and he found himself in a real pickle. Jacobs' mettle was tested again and again making Dark Age of Camelot. It was a landscape every bit as challenging as 2013. Distributor Vivendi chipped in a "tiny amount" but "frankly everyone else had turned us down." That's because it was 1999 and MMOs were unproven and really only Ultima Online and EverQuest were making any money. Mark Jacobs made Dark Age of Camelot for $2.5 million ($2,420,000 to be more precise), a sum he raised by selling a third of his company, taking out a loan and putting office expenses on his credit card. MMOs didn't always have budgets the size of oceans. Dark Age of Camelot only cost $2.5 million

To understand why you should trust him is to understand him and his story, so here it is. I needed to know why I should put my faith in him again to create the MMO I've wanted since Dark Age of Camelot, and the days of running anxiously through contested territory, bumping into unnamed and mysterious elves and trolls - other players - and trying to take from them what was theirs. I spent two hours talking to Mark Jacobs recently because I needed convincing. Jacobs' RVR ideals shone brightly again in Warhammer Online. He founded Mythic Entertainment and made Dark Age of Camelot, the MMO that coined the term RVR, and the one that is the inspiration for Camelot Unchained. $2 million will come from the pocket of Mark Jacobs, the founder and leader of Camelot Unchained developer City State Entertainment, and the other reason this MMO has a chance. If it reaches that $2 million goal then a further $3 million in private funding will be thrown in, the idea vindicated and investors convinced. Nearly two-thirds of the lofty $2 million goal has been raised with a week to go, so it's on course but it will be tight. There's no publisher involved, which explains a thing or two, because Camelot Unchained is a Kickstarter hopeful, one of the first of its kind. Best of all, Camelot Unchained makes no bones about not being for everyone, because by only costing $5 million - rather than 10-times or 50-times that - it doesn't need even hundreds of thousands of subscribers to make it a success. It's experimental, and made by a small team that wants people playing it and testing ideas as soon as possible - by January, if all goes to plan. Everything in the game is designed with this everlasting war in mind. Freeze the image that popped into your head when you read "MMO" - what did you think of? Did you picture an astronomically expensive game taking ages to make and desperately ticking boxes to satisfy an audience as large as World of Warcraft's? Throw that image away, because Camelot Unchained is quite the opposite.Ĭamelot Unchained is ruthlessly designed for a niche, an MMO audience that enjoys a three-realm war (RVR) between players and only players - there is no PVE progression, no fighting monsters for experience or for equipment. I'm more excited about Camelot Unchained than any other MMO in development.
